App Club at School

At my school I am starting an app development club. We have 4 Macbook Pros and are starting soon. Pretty excited.

GravCube Update

I’m thinking about doing a GravCube update. What I hope to include:

  • In-App Purchases (Coins)
  • Freeplay Levels
  • some iPod 4′s crash. Will fix
  • More gamecenter
  • a few bugfixes (if you know a bug, put it in the comments)

GravCube is almost done

I am on the last stretch. A few more levels, some bugfixing and polishing, and solving the iPod 4 crash is all I have left.

I am trying to release it by the end of the school year but I will release it during the summer if I have to.

GravCube progress report

Well, I am almost done with GravCube campaign mode. I hope to do a lot of work today and finish it off.

This means I will have to only do freeplay levels, and, seeing as I’m on break, I can finish those by next Sunday.

In other words, GravCube is very close to being done. Expect a late April or early May release.

aaannnnndddd pause!

I really should be working on GravCube. That’s what I am going to do this morning, at least.

Here’s a sneak peak of some art:

ship

Creating a game in 48? hours

I came down with the flu and will be out of school for at least tomorrow. I decided I will create a game. It will be called Gunlight and will put you in an arena and you see how long you survive. I’m starting today and will be blogging regularly about it.

Adding some cool stuff

Right now I’m working on a new homepage for majorrom.com. It won’t redirect here anymore but will have cool impress.js stuff along with fallback for old computers. So far it is looking awesome.

Well…

I’m almost done with my app. Programming wise, that is. I still need to make 40+ levels. Seeing as I can make 5-10 levels a day, that shouldn’t be hard. Expect a January or February release date.

I will also port Platformy to iOS.

P.S.

I’m looking for games to put on the arcade. Any ideas?