I am on the last stretch. A few more levels, some bugfixing and polishing, and solving the iPod 4 crash is all I have left.
I am trying to release it by the end of the school year but I will release it during the summer if I have to.
I am on the last stretch. A few more levels, some bugfixing and polishing, and solving the iPod 4 crash is all I have left.
I am trying to release it by the end of the school year but I will release it during the summer if I have to.
Well, I am almost done with GravCube campaign mode. I hope to do a lot of work today and finish it off.
This means I will have to only do freeplay levels, and, seeing as I’m on break, I can finish those by next Sunday.
In other words, GravCube is very close to being done. Expect a late April or early May release.
I came down with the flu and will be out of school for at least tomorrow. I decided I will create a game. It will be called Gunlight and will put you in an arena and you see how long you survive. I’m starting today and will be blogging regularly about it.
Currently I am working on a game for iOS (at least for now) called GravCube. In GravCube, you are controlling testing on a stone box embedded with a alien designed “brain chip”. The objective is to get the GravCube to the end of the level by changing the gravity, meaning that you can fall up, left, right, or, of course, down. While trying to finish the level, you will have to avoid obstacles such as spikes, bullets, and homing missiles. The game will contain at least 80 levels and will also have an epic storyline.
I have actually been working on this app quite a long time (almost a year) and recently have been working on it a lot. I hope to submit to Apple in March, which means I will be developing every day. Keep checking this blog for updates and other goodies.
Right now I’m working on a new homepage for majorrom.com. It won’t redirect here anymore but will have cool impress.js stuff along with fallback for old computers. So far it is looking awesome.
I’m almost done with my app. Programming wise, that is. I still need to make 40+ levels. Seeing as I can make 5-10 levels a day, that shouldn’t be hard. Expect a January or February release date.
I will also port Platformy to iOS.
P.S.
I’m looking for games to put on the arcade. Any ideas?
…forever being a month and 5 days, that is.
School’s started. Hopefully I will be getting some work in on my apps while still doing all my homework.
I’m thinking of writing a little program that lets you type in your homework assignments in school and be notified when you get home to do them. I’d probably release it, but you would need to use your own servers.
So I recently got my hands on iOS 6 beta 3.
Annndddd….
I don’t like it.
Perhaps it’s just because I don’t have an iPhone (there are many iOS 6 features that are only available on iPhone) that I think the update is a bit small. But I’m pretty sure it doesn’t merit a whole new version number, maybe just iOS 5.2.
Anyways, here are some pics.
More to come later…